Work
Pondwatch Games - Game Developer (Generalist)
Nov 2023 - Present (N/A)
Working on independent games, wearing all the hats :)
Tools: Godot, Krita, Blender, Unity
Industry Dive - Software Engineer II
August 2021 - Sept 2023 (Remote / Washington, D.C.)
Full-stack developer working on the Industry Dive news publication platform.
Tools: Python/Django, HTML, CSS, JS/jQuery/React, MySQL
MZ - UI Developer
October 2019 - December 2019 (Palo Alto, CA)
Implemented UI for the mobile game Crystalborne: Heroes of Fate.
Tools: HTML, CSS, Lua
Netflix - Full-stack Developer
September 2014 - September 2017 (Los Gatos, CA)
Developed EmberJS and Ruby on Rails apps in support of Netflix's Studio in the Cloud initiative, dealing with legal and content-oriented data and workflows used by content acquisition and production teams throughout the organization.
Tools: HTML, CSS, JS/jQuery, EmberJS, Ruby/RoR, PostgreSQL
Barracuda - UI Developer
May 2013 - August 2014 (Ann Arbor, MI)
Fixed UI bugs and implemented new features for the admin interface of CudaTel, Barracuda's enterprise VOIP solution.
Tools: HTML, CSS, JS
NocWorx/Nexcess - Software Engineer
November 2010 - April 2013 (Ann Arbor, MI)
Front and back-end developer for the NocWorx web-hosting self-service app.
Tools: HTML, CSS, JS
University of Michigan Health System - Web Developer
Nov 2008 - Sep 2010 (Ann Arbor, MI)
Full-stack developer for the U of M Pathology Department. Developed the Pathology Faculty HR Database used to manage faculty salary information.
Tools: Python/Django, HTML, CSS, JS/jQuery, PostgreSQL